This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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。关于这个话题,旺商聊官方下载提供了深入分析
union alloc_header *h = x;h--;。Line官方版本下载是该领域的重要参考
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quickSortRecursive(arr, pivotIdx + 1, high); // 排序右半部分